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0
votes
Won't Fix

Windows Build Crashes when project is imported from newer version, physx...

Deployment Management

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Nov 30, 2016

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Version/s: 5.5.0f2

When building for WINDOWS 64bit, after build is complete and launched, build crashes if project was previously on a newer version of... Read more

0
votes
Fixed

[UWP] Project fails to compile when using legacy classes

Windows Store Apps

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Dec 12, 2016

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Version/s: 5.6.0b2

The easiest way to reproduce is to have a PC with only VS2017 installed Reproduction steps: 1. Open the attached project 2. Try to... Read more

1
votes
Fixed

Selecting multiple large size RGB 24 bit 2D textures with mip-maps cause...

Editor - Other

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Dec 12, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open project attached (SekaiTabi.zip) 2. Go to Assets -> Sprites. 3. Select 2D Textures (ThePerfectGalaxy*) w... Read more

0
votes
Won't Fix

GUI ignores transform position from script on Collider as a Trigger

UI

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Dec 11, 2016

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Version/s: 5.5.0f3

How to reproduce: 1. Open users attached project and "area001" scene 2. Enter play mode 3. Note displayed text in the bottom box 4... Read more

0
votes
Fixed

Changing Sub Emitters Particles System fields types does nothing while s...

Shuriken

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Dec 12, 2016

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Version/s: 5.6.0b1

Reproduction Steps: 1. Open project 2. In Hierarchy select "Particle System" 3. Under Particle System component set any of the field... Read more

0
votes
Fixed

Unhandled exception "Circular References Detected" for third level Sub E...

Shuriken

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Dec 12, 2016

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Version/s: 5.6.0b1

Reproduction Steps: 1. Open project 2. In Hierarchy select "Particle System/SubEmmitterBirth/SubEmmitterBirth" 3. Under Particle Sys... Read more

2
votes
Fixed

[VR] Multiple cameras with specific target eyes fail to render properly

VR

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Oct 18, 2016

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Version/s: 5.6.0a1

1. What happened Attempting to setup three cameras (one for each eye + one for the main display) causes issues in rendering. The im... Read more

1
votes
Fixed

[VR] RenderViewportScale changes at consistent rate over many frames cau...

VR

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Dec 12, 2016

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Version/s: 5.5.0f3

When changing the render viewport scale at a consistent rate over the course of several frames I get tearing in the headset only. It... Read more

0
votes
Won't Fix

[VR | SinglePassStereo] Bloom and BloomAndFlares standard image effect r...

VR

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Dec 13, 2016

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Version/s: 5.6.0b1

1) Setup either Headset and corresponding SDK (You can even repro it with the Split Stereo Device) 2) Enter playmode 3) Press space ... Read more

0
votes
Fixed

Calling Graphics.Blit(null, destination) crashes the editor

Graphics - General

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Dec 12, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Open the scene 3. Select the Main Camera in the hierarchy 4. Toggle the reproBug... Read more

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