Search Issue Tracker
[Troubleshooter] there is a Sign in button in Troubleshooter even when u...
Sign in button should be hidden when user has signed in. Steps:1. Log in to Unity2. Help > Report a new issue3. Press on the top ... Read more
Imprecise Scale when duplicating a gameObject child
Steps to reproduce:1. Create a cube and attach another cube as a child2. a) Set any scale of the child cube to 0.1 and duplicate it,... Read more
[Troubleshooter] Troubleshooter buttons can be dragged and dropped
Steps:1. Help > Report a new issue2. Try to drag and drop any button link from troubleshooter window to a browser Result: a link ... Read more
Timeline Preview can't be turned off, when clip is selected and Inspecto...
To reproduce:1. Open "Test" scene in the attached project "Tester Testing.zip".2. Make sure "Timeline" and "Inspector" windows are o... Read more
Editor crashes at ves_icall_System_Reflection_Assembly_GetTypes when dou...
Steps to reproduce:1. Download project from oc2. Create new Animator3. Create new empty state in Animator window4. Add "WalkF type 1... Read more
Changing values of a Timeline Clip has no effect, when changes are made ...
To reproduce:1. Open project "Tester Testing.zip"2. Open "Test" scene.3. Select "Cube" in Hierarchy. (Make sure Timeline window is o... Read more
Playable Director's unchecked "Play On Awake" allows Animator to play an...
In the "Test" scene there are 2 objects, which use Timeline."CubeAnimation" which uses animation created in Animation window. And "S... Read more
SkinnedMeshRenderer property sharedMesh is null when created via script
Reproduction steps:1. Download project "TestProject.zip" and open in Unity2. Open scene "testscene"3. Enter Play mode Expected: Skin... Read more
NullReferenceException errors when in Playmode, after removing Animation...
To reproduce:1. Open "Test" scene from the attached project "STW_Testing.zip"2. Select "Cube" in hierarchy.3. In Timeline, Record a ... Read more
Timeline's marker jumps back to the last frame of a clip in record mode,...
Because of this behavior a keyframe might appear in a wrong location.It's expected that, when a change is made to the object in a re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used