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0
votes
Fixed

[ParticleSystem] Particle trigger object with disabled collider componen...

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more

0
votes
By Design

Constrains of Rigidbody still allows transform to be changed

Physics

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Dec 16, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps:1. Open "Test" project2. Open "Test" scene3. Open BUG gameobject with inspector3. Run the ga... Read more

2
votes
Fixed

[GLCore] vertical/horizontal stretched areas in gameview with image effe...

OpenGL

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Dec 29, 2015

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Version/s: 5.3.1f1

This was two issues in one:1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.2) game view has stretched... Read more

0
votes
Fixed

[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...

Shuriken

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more

2
votes
Fixed

[Shuriken] Editor and Player understands max particles differently

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In the Hierarchy select FireBall.4. Simulate, ins... Read more

0
votes
Fixed

Prefab Gameobject constains duplicates GO after editor reload in hierarchy

Assets Management

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Dec 24, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Create a new project2. Create empty game object and call it "Game Object 1"3. Drag it to Assets folder so it bec... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

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Dec 29, 2015

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Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more

5
votes
Won't Fix

[Batchmode] If project is run in batchmode Unity doesn't render to Textu...

Deployment Management

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Dec 28, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Build and run Main scene3. This test will save some frames to file (frames/*.jpg) fo... Read more

1
votes
Fixed

Editor performance regression for "EditorWindow.OnGUI" draw calls

IMGUI

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Dec 24, 2015

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Version/s: 5.4.0b1

Steps to reproduce:1) Open user attached project2) Open profiler -> enable editor profiling -> start recording3) Open Window &... Read more

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