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Editor crashes when adding a Sample Texture 2D Shader Graph node
Steps to reproduce:1. Open QA-supplied project ("Sample Bug.zip")2. Select and open "New Shader Sub Graph" in the Assets folder3. Ad... Read more
[MacOS] Moving tabs along the menu bar causes them to flicker and disappear
Steps to reproduce:1. Create a new project2. Move any tab to separate it from the editor window3. Drag the window by the top bar to ... Read more
Prefab is not rendered properly in Prefab Editing mode when LWRP is used
How to reproduce:1. Open attached Unity project "ZLife"2. Select any Prefab and drag it into Scene--notice, that prefab is rendered ... Read more
PlayerPrefs don't get saved in a WebGL build
How to reproduce:1. Open the attached "case_1140820-WebGL_PlayerPrefs_Bug" project2. Switch platform to WebGL and build using Build ... Read more
Version Control/Version Control Changeset windows fail to update while i...
How to reproduce:1. Open the attached project ("ProviderSubmit".zip") and set it up to use Perforce's version control2. Enter Play M... Read more
Android x86 architecture APK fails to build with IL2CPP
To reproduce:1. Open empty project2. Build an APK with IL2CPP and x86 selected --Build fails Reproduced with: 2019.2.0a7, 2019.2.0a1... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce:1. Create a new Project2. Open the Project Settings Window3. Resize the Editor Window so it is not Full Screen4. Re... Read more
[iOS]Render time is increased everytime a copy is created using Soft Masks
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Press "Create copy" s... Read more
Cannot enter Play mode due to Compile errors although none are shown in ...
How to reproduce:1. Open the attached "BugRepro.zip" project2. Clear the Console window3. Try to enter Play mode-- Cannot enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open