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[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more
Button click region is offset when the UI scaling is higher than 100%
How to reproduce:1. Open the "SampleScene" scene in the attached "imguibug.zip" project2. Change the UI scaling to 125% in Preferenc... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.htmlit has t... Read more
Crash on MeshRenderer::UpdateLocalAABB when using the ProBuilderize tool
Steps to reproduce:1. Open the “user’s attached project”2. Enter the “GorillaTagNewVisualsCosmetics“ Scene3. Select the “Level/fores... Read more
Crash on UnityEngine.XR.OpenXR.OpenXRLoaderBase.Initialize when deployed...
How to reproduce:1. Open the attached project "OpenXR-ARM32.zip"2. Build And Run the project on HoloLens 2 Reproducible with: 1.14.0... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p22. build mac standalone3. run it. Expected: goes into fullscreen, at native display resolution (that... Read more
LineRenderer sometimes doesn't draw lines when lines are shorter than ~0...
Reproduction steps:1. Open the project "ShorLineRenderer"2. Open Scene "SampleScene" (Assets>Scenes>SampleScene)3. In the Hier... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
[SpriteEditor] Sprite name disappears when changing its settings
Steps to reproduce this issue: -Open the attached project ('Fobia')-Select 'player_sheet'-Open Sprite Editor-Select one of the sprit... Read more
Making a prefab from a Canvas child overrides active object recttransform
Steps to reproduce: 1. Open attached project, scene "Repro2"2. Find the child "Bar" of "Canvas" gameObject3. Drag it into the projec... Read more
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