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Fixed
Fixed in 6.0.6
Votes
0
Found in [Package]
6.0.4
Issue ID
PBLD-222
Regression
No
Crash on MeshRenderer::UpdateLocalAABB when using the ProBuilderize tool
Steps to reproduce:
1. Open the “user’s attached project”
2. Enter the “GorillaTagNewVisualsCosmetics“ Scene
3. Select the “Level/forest” GameObject through the Hierarchy
4. Go to “Tools/ProBuilder/Object/Pro Builderize” through the Main Menu
5. Observe the crash
Reproducible with versions: 6.0.2, 6.0.3 (6000.0.13f1), 6.0.4 (6000.0.43f1, 6000.1.0b11, 6000.2.0a7)
Reproducible on: macOS 15.1.1 (M1 Max), Windows 10 (by the reporter)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}0x00007ff7d52167a0 (Unity) MeshRenderer::UpdateLocalAABB
0x00007ff7d4fca8d3 (Unity) MessageHandler::HandleMessage
0x00007ff7d4fcd3e3 (Unity) SendMessageDirect
0x00007ff7d6d630f5 (Unity) Mesh::NotifyObjectUsers
0x00007ff7d6d660d5 (Unity) Mesh::SetChannelsDirty{noformat}
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Resolution Note (fix version 6.0.6):
Fixes crash when attempting to probuilderize gameobjects that have isPartOfStaticBatch set to true. The static batch flags are stripped, and the meshes are probuilderized.