Search Issue Tracker

In Progress

Votes

0

Found in [Package]

6.0.4

Issue ID

PBLD-222

Regression

No

Crash on MeshRenderer::UpdateLocalAABB when using the ProBuilderize tool

Package: Probuilder

-

Steps to reproduce:
1. Open the “user’s attached project”
2. Enter the “GorillaTagNewVisualsCosmetics“ Scene
3. Select the “Level/forest” GameObject through the Hierarchy
4. Go to “Tools/ProBuilder/Object/Pro Builderize” through the Main Menu
5. Observe the crash

Reproducible with versions: 6.0.2, 6.0.3 (6000.0.13f1), 6.0.4 (6000.0.43f1, 6000.1.0b11, 6000.2.0a7)

Reproducible on: macOS 15.1.1 (M1 Max), Windows 10 (by the reporter)
Not reproducible on: no other environment tested

First few lines of StackTrace:

{noformat}0x00007ff7d52167a0 (Unity) MeshRenderer::UpdateLocalAABB
0x00007ff7d4fca8d3 (Unity) MessageHandler::HandleMessage
0x00007ff7d4fcd3e3 (Unity) SendMessageDirect
0x00007ff7d6d630f5 (Unity) Mesh::NotifyObjectUsers
0x00007ff7d6d660d5 (Unity) Mesh::SetChannelsDirty{noformat}

  1. Resolution Note:

    Fixes crash when attempting to probuilderize gameobjects that have isPartOfStaticBatch set to true. The static batch flags are stripped, and the meshes are probuilderized.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.