Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
2
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
Issue ID
UUM-45891
Regression
No
LineRenderer sometimes doesn't draw lines when lines are shorter than ~0.003165
Reproduction steps:
1. Open the project "ShorLineRenderer"
2. Open Scene "SampleScene" (Assets>Scenes>SampleScene)
3. In the Hierarchy window select "LineRenderer"
4. In the Inspector find a "Line Renderer" component and within the “Positions” table change all 0.0032 values to 0.0031
Expected result: 3 lines are visible
Actual result: 2 lines are visible
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Lines won’t be seen while in 2D view, but in 3D view the line will be barely visible and dashed
Comments (1)
-
ThalesRARV
Aug 21, 2023 07:18
Also REPROCUCED on 2020.3.18f1 and 2020.3.48f1
NOT REPROCUCED on 2020.3.2f1 !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.2.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.