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Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build:A script behaviour has ... Read more
UIBehaviour.IsActive() and MaskUtilities.GetStencilDepth() incorrect in ...
Steps to reproduce:1. Download and open attached project "Mask State Repro.zip"2. Open and play scene "Mask State Check"3. Actual re... Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
[OSX][Standalone] flickering ui components on standalone osx build
Reproduction steps:1. Open attached Unity project.2. Build and run "Game" scene as mac standalone.3. UI elements starts to flicker(G... Read more
State machine behavior that has a specific serialization error removes a...
To reproduce:1. Open attached project2. Open "testscene" scene3. Play the scene4. Press space keyboard button5. Notice the robot tur... Read more
Parenting a non-uniformly rotated cube under another cube deforms the ch...
To reproduce:1. Open 1.unity scene2. Parent Cube(2) gameObject under Cube game objectExpected result: it's parented and the scales a... Read more
When particle system render mode is set to Billboard particle rotation i...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Click on the "Particle System" gameObject3. Notice that the particl... Read more
[WebGL][Audio] Sound is much more silent in the build
Repro steps:1) Open the project I attached and the asd scene in it2) Play the scene - notice the sound3) Build and run it4) Notice t... Read more
[AudioClip] GetData() returns only zeroes if no AudioSource is found
Repro steps:1) Open the project2) Add the Foo script to any object3) Click Play and notice that console throws an error that says al... Read more
SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically