Search Issue Tracker
Fixed in 4.1.0
Votes
0
Found in [Package]
3.0.0
Issue ID
1152062
Regression
No
[SRP] Color doesn't get applied to the ProBuilder asset's vertex in HDRP and LWRP project.
Color doesn't get applied to the ProBuilder asset's vertex in HDRP and LWRP project.
Steps to reproduce:
1. Create a project using the HDRP/LWRP template.
2. Go to Window > Package Manager > ProBuilder > Install.
3. Right-click in project window > Create > Scene.
4. Go to > Tools > ProBuilder Window and dock it.
5. Press ctrl+k/cmd+k (for mac) on the keyboard to create a cube.
6. Click the Vertex icon in the Edit Mode toolbar.
7. Select any vertex of the cube.
8. Click on Vertex Color in the toolbar (docked ProBuilder Window).
9. Click Apply.
Actual result:
Color doesn't get applied to the vertex in HDRP and LWRP template project.
Expected result:
Color gets applied to the vertex.
Reproducible in: 2019.3.0a2, 2019.2.0b1, 2019.1.0f2, 2018.3.0f2, 2018.1.9f2
Environment: Mac and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 4.1.0):
ProBuilder now includes sample packages with new default shaders for each pipeline.