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Not Reproducible
Votes
4
Found in
2019.1.0f2
Issue ID
1148185
Regression
No
[XR][Oculus GO] [WebGl] gles::GetProcAddress() errors are thrown when trying to load the project via Oculus GO browsers
To reproduce:
1. Open attached project "WEBGL3.zip"
2. Build and Run the project on WebGl
3. While in Oculus GO, try acessing the locally hosted WebGl build via browser
Expected: application is loaded and running
Actual: application doesn't load and throws Javascript errors
Reproduced in: 2017.4.26f1, 2018.3.14f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not reproduced in: 2018.4.0f1
Note1: even though 2018.4.0f1 does not reproduce the issue, errors are still being thrown in browser's console
Note2: full error, thrown in browser:
"Internal Unity error: gles::GetProcAddress("glFramebufferTextureMultiviewOVR") was called. gles::GetProcAddress() is not implemented on Unity WebGL. Please report a bug.
at __ZN4gles14GetProcAddressEPKc (wasm-function[9600]:47)
at __ZN7ApiGLES4LoadE16GfxDeviceLevelGL (wasm-function[9584]:4067)
at __ZN7ApiGLES4InitERK14GfxContextGLESR16GfxDeviceLevelGL (wasm-function[9555]:153)
at __ZN13GfxDeviceGLES4InitE16GfxDeviceLevelGL (wasm-function[9512]:192)
at __Z19CreateGLESGfxDevice17GfxDeviceRenderer (wasm-function[9334]:359)
at __Z19InitializeGfxDevicev (wasm-function[9290]:579)
at __Z24InitializeEngineGraphicsb (wasm-function[9281]:101)
at __Z24PlayerInitEngineGraphicsb (wasm-function[9259]:69)
at __Z15InitWebGLPlayeriPPc (wasm-function[9179]:1234)
at _main (wasm-function[9178]:7)
at Object.UnityLoader.70f5a1dc3b19249f133b7333799e0816.Module._main (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:24590:32)
at Object.callMain (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:25999:28)
at doRun (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:26035:58)
at run (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:26047:3)
at runCaller (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:25983:28)
at Object.removeRunDependency (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:1024:4)
at blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:12:11
at doCallback (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:5471:11)
at done (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:5482:5)
at done (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:4610:12)
at Object.storeLocalEntry (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:4528:3)
at blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:4621:12
at IDBRequest.UnityLoader.70f5a1dc3b19249f133b7333799e0816.IDBFS.loadRemoteEntry.req.onsuccess (blob:http://10.37.34.12:8888/85db345f-4285-466c-8352-9a01d41c210c:4547:4)"
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mrdavletdinov
Jul 08, 2019 20:05
+1 i have the same problem on oculus quest
TheIncredibleCptMoe
Jul 05, 2019 14:43
I encounter the same Issue in Unity 2019.1.2f1 with my prototype hosted on Itch.io using my Oculus Quest (default browser).