Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a13
2019.1.0f2
Issue ID
1152043
Regression
Yes
Memory Profiler cancels Spanshot due to compilation "in progress" after Build and Run
Reproduction steps:
in an empty project:
1) Install Memory Profiler Package through package manager UI and open the memory profiler window
2) build and run Standalone player with autoconnect profiler
3) take memory snapshot
4) observe log as below:
Canceling snapshot, there is a compilation in progress.
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeSnapshot(String, Action`2, CaptureFlags)
Unity.MemoryProfiler.Editor.<DelayedSnapshotRoutine>d__95:MoveNext() (at C:/Users/martinsch/Documents/Projects/com.unity.memoryprofiler/Editor/MemoryProfilerWindow.cs:838)
Unity.EditorCoroutines.Editor.YieldProcessor:MoveNext(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@0.0.2-preview.1/Editor/EditorCoroutine.cs:79)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@0.0.2-preview.1/Editor/EditorCoroutine.cs:133)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext() (at Library/PackageCache/com.unity.editorcoroutines@0.0.2-preview.1/Editor/EditorCoroutine.cs:114)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Expected:
Snapshot is taken without issues.
Reproducible with:
2019.1.0a13, 2019.1.0f2, 2019.2.0a3
Not reproducible with:
2019.1.0a12, 2019.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Add comment