Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a13
2019.1.0f2
Issue ID
1152043
Regression
Yes
Memory Profiler cancels Spanshot due to compilation "in progress" after Build and Run
Reproduction steps:
in an empty project:
1) Install Memory Profiler Package through package manager UI and open the memory profiler window
2) build and run Standalone player with autoconnect profiler
3) take memory snapshot
4) observe log as below:
Canceling snapshot, there is a compilation in progress.
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeSnapshot(String, Action`2, CaptureFlags)
Unity.MemoryProfiler.Editor.<DelayedSnapshotRoutine>d__95:MoveNext() (at C:/Users/martinsch/Documents/Projects/com.unity.memoryprofiler/Editor/MemoryProfilerWindow.cs:838)
Unity.EditorCoroutines.Editor.YieldProcessor:MoveNext(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@0.0.2-preview.1/Editor/EditorCoroutine.cs:79)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@0.0.2-preview.1/Editor/EditorCoroutine.cs:133)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext() (at Library/PackageCache/com.unity.editorcoroutines@0.0.2-preview.1/Editor/EditorCoroutine.cs:114)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Expected:
Snapshot is taken without issues.
Reproducible with:
2019.1.0a13, 2019.1.0f2, 2019.2.0a3
Not reproducible with:
2019.1.0a12, 2019.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
Add comment