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[Lightning] Shadow Casters doesn’t get updated by changing ShadowMask Pr...
Shadow Casters doesn’t drop when ShadowMask Property is changed from “Distance ShadowMask” to “ShadowMask” on Mac OSX Prerequisites... Read more
[UI] Cursor indicator cannot be placed on a specific text area in Light ...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open 'Light Explorer' window (Window>Lighting>Light Explorer); 3. Selec... Read more
Clicking apply on a UI prefab moves the scroll view content
To reproduce: 1. Open attached Unity project "UI_Test.zip" 2. Open "Shop" scene 3. In the Hierarchy, click on "ShopCanvas" 4. Click ... Read more
Animation is not playing when root bone is named differently than in ori...
To reproduce: 1. Open my attached project 2. Enter Play mode - two animations playing 3. In Hierarchy, find ChangeThisToBone001 and ... Read more
[Android] Device enters immersive mode even when splash screen is turned...
How to reproduce: 1. Open the project attached by QA 2. Deploy to device 3. Notice app enters immersive mode when loading Expected ... Read more
AnimationEvent.animatorStateInfo.fullPathHash doesn't return unique hash
Steps to reproduce: 1. Open user attached project 2. Open bug.unity scene 3. Play the scene 4. Select one button to switch a layer, ... Read more
[AvatarBuilder] Freeze/crash on "`anonymous namespace'::MarkBoneUp" whil...
Steps to reproduce: 1. Open user attached project 2. Open test.unity scene 3. Play the scene 4. Observe the freeze/crash Expected r... Read more
Double calls on AssetPostprocessor.OnPostprocessAllAssets when creating ...
Steps to reproduce: 1. Open user attached project 2. Drag a game object to the project window 3. Notice OnPostprocessAllAssets calle... Read more
Editor crash on ExecuteRenderQueue when creating custom lights
How to reproduce: 1. Open project "crash976749.zip" 2. Open "planet" scene 3. Main Camera -> "Custom Light Renderer (Script)" enable... Read more
Scripting defines are not multiplatform as indicated by a star in the pl...
How to reproduce: 1. Open attached project 2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform -- The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL