Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.6.3
Issue ID
1285251
Regression
No
[Cinemachine] Undo functionality does not work on CineMachineVirtualCamera
Undo functionality does not work on CineMachineVirtualCamera
Steps to Repro:
1. Create a new Project
2. Import-Package Manager > Cinemachine
3. Import Cinemachine > Cinemachine Example Scenes
4. Open Assets > Samples > Cinemachine > Scenes > 3rdPersonWithAimMode
5. Make changes in Hierarchy > CM 3rd Person Normal > Inspector > CinemachineVirtualCamera
6. Press Ctrl +Z, 2-3 times
Expected Result:
Changes should be revert
Actual Result:
Undo functionality does not work
Reproducible on: 2021.1.0a1, 2020.2.0b8, 2020.1.10f1, 2019.4.11f1
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The Game Window Guides and Save During Play checkboxes are not scene data, they are shortcuts to preferences. Preferences are not affected by Undo. All other settings in that inspector are undo-able.