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MaterialPropertyBlock.GetColor(int nameID) is missing from the API
To reproduce: 1. Open the project, attached by the tester (noMethod.zip)2. Observe the compilation error in the console Expected: Ge... Read more
JsonUtility.ToJson() modifies its input parameters
To reproduce: 1. Open the project, attached by the user (ToJsonTest.zip)2. Open Test Runner3. Run all EditMode tests4. Observe that ... Read more
[UWP] Build fails if there's a space at the end of "Product Name" (Playe...
How to reproduce:1. Open any project (or create a new one)2. Open Player settings3. Add a space at the end of "Product Name" field (... Read more
Crash when certain variables of a new CustomRenderTexture are used in sc...
Steps to reproduce:1.Open attached 'CRTexture Crash.zip' Unity project2.Open scene ’Test’3.Enter Play mode Reproduced in: 2017.3.0a4... Read more
Running a Task that derives from a class as generic results in a crash w...
Steps to reproduce:1. Download and open the attached project2. Run the provide tests Result: Unity Editor freezes and crashes. Repro... Read more
[IL2CPP] When the project is built on a device, the built symbols.zip fi...
Reproduction steps:1. Open the attached project;2. Check if Scripting Backend is set to IL2CPP;3. Build the project on a device;4. C... Read more
Console "RenderTexture.GenerateMips failed" errors are thrown when enter...
To reproduce:1. Open the "DefaultScene" in the user-provided project2. Enter Play mode3. Observe Console window Desired outcome: Ent... Read more
SpeedTree object is not connected to it's shadow
Reproduction steps:1. Download project "SMALL_SpeedTreeGrass.zip" and open in Unity2. Open scene "1" Expected: there should be no ga... Read more
GestureRecognizer.TappedEvent is deprecated and suggests using OnTappedE...
Steps to reproduce:1. Open attached project "942738.zip"2. Open "Test.cs" script Actual Result:GestureRecognizer.OnTappedEvent event... Read more
[.NET 4.6][iOS] Crash in il2cpp::icalls::System::System::Net::Sockets::S...
Steps to reproduce:1. Download the project attached by the user2. Build "test" scene to iOS3. Build the project to an iOS device Res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used