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Timeline animation asset won't update
When using a version control system (Git, Collab, etc.) to edit the same project, all edits to an animation track/clip are updated p... Read more
[HUB] Unable to use HUB 1.6.1 on Windows when the internet is not connected
Unable to use HUB 1.6.1 on Windows when the internet is not connected Steps to Repro:1. Disconnect internet2. Launch HUB Actual resu... Read more
Unity's primitive Plane Mesh has its UVs upside down
How to reproduce:1. Open the attached "case_1147942-PrimitivePlaneUVs.zip" project and open the "main" scene2. Select the "Plane" in... Read more
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce:Create a new project using `-force-glcore42` Result: Editor launches completely pink Reproduced in 2019.1.0b10, 2019.1.... Read more
[Android] ARM64 Build Cannot Load libAudioPluginOculusSpatializer Despit...
Steps to reproduce:1. Download the attached project folder DllLoadFailure.zip and extract the contents to a folder.2. Install compil... Read more
Null Reference Exception when creating TMP_SpriteAssets by a Custom Editor
Steps to reproduce:1. Open the attached project "Case_1141454"2. Navigate to Project -> Assets -> Scenes and open "TexturePack... Read more
[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce:1. Open attached project "Repro_GalaxyS10e.zip"2. Build for Android with Mali G763. When in App, keep scaling the mesh ... Read more
Collaborate turns itself off
What happened? For some projects, Collab is turning itself off without user confirmation. Users are returning to their projects and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation