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2
votes
Fixed

Using GrabPass in Forward rendering path + HDR causes the texture to be ...

Shaders

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more

0
votes
Duplicate

[iOS][tvOS] Build and Run doesen't work with Xcode 7.2

iOS

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Dec 18, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Just build and run any project for Apple TV or iOS.2. Observe that if Xcode is closed, only the launch screen but n... Read more

0
votes
Fixed

[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...

OpenGL

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Dec 17, 2015

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Version/s: 5.4.0a6

Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more

0
votes
Fixed

[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...

Image Effects

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Dec 17, 2015

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Version/s: 5.4.0a6

Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more

0
votes
Duplicate

[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...

Image Effects

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Dec 17, 2015

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Version/s: 5.4.0a6

(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more

0
votes
Fixed

[LEGACY] OpenGL2 API renders black to Game window

OpenGL

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Dec 17, 2015

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Version/s: 5.4.0a6

Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more

0
votes
Fixed

[tvOS] Rendering path cannot be changed for Apple TV builds

tvOS

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Dec 14, 2015

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Version/s: 5.3.0p0

To Reproduce: 1. Create an empty project.2. Observe that there is no rendering path setting in Apple TV player settings. Also if som... Read more

0
votes
Not Reproducible

[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Reproduction steps:1.Create new unity project.2.Create or select any game object.3.Attach "NavMeshSurface" component to this object.... Read more

0
votes
Fixed

[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI3.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface"4. Disable its "... Read more