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XR Camera.SetStereoProjectionMatrix results in double vision
Steps to reproduce 1) Open the attached project, which sets a custom projection matrix using Camera.SetStereoProjectionMatrix() 2) S... Read more
Animated Material properties cannot be modified after the Animation has ...
How to reproduce: 1. Open the attached "TestFor1058620.zip" project 2. Press Play 3. Wait for the Animation to end 4. Try to modify ... Read more
Collider doesn't change its position when you call Transform.SetParent w...
To reproduce: 1. Open the attached project (PhysicsBugReport.zip) 2. Enter Play mode 3. Observe that particles do not hit a pink cu... Read more
[2018.3][OSX] Artefacts when resizing game window on a specific project
To reproduce: 1. Open repro project(editor support has to be set to OpenGL) 2. Enable Metal Editor support in Player settings 3. Res... Read more
2018.3.0a5 editor doesn't load when trying to open 2018.2 project for th...
Steps to reproduce: 1. Create new project using 2018.2.0f2 2. Try to open it using 2018.3.0a5 Actual Result: 1. Unity opens with a ... Read more
Gradient editor window closes automatically when clicking on color picker
When color picker is selected on gradient editor window it closes automatically and color picking option gets disabled on Mac Steps... Read more
[Android] Portrait Upside Down orientation works as Portrait on some dev...
How to reproduce: 1. Open the attached project 2. Build and run Main scene on device 3. Press "Portrait Upside Down" button Actual ... Read more
Dependencies are not included while exporting a scene package
Dependencies are not included while exporting a package with scene asset. Steps to Reproduce: 1. Create a new project. 2. Add a Gam... Read more
Unity crashes with "Segmentation fault: 11" or "Bus error: 10" when laun...
How to reproduce: 1. Create a new Unity project ending with '.Unity' (i.e. MyProject.Unity) 2. Open the Mac Terminal Utility 3. Laun... Read more
[Shaders][OpenGL][StructuredBuffer] position_buffer binding points are r...
To reproduce: 1. Open project 2. Compile the two shaders 'broken' and 'working' 3. Compare compiled GLSL code(take a look at place w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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