Search Issue Tracker

Fixed in 2019.3

Fixed in 2019.2

Votes

0

Found in

2018.1.6f1

Issue ID

1057118

Regression

No

[Shaders][OpenGL][StructuredBuffer] position_buffer binding points are reset for each pipeline stage

Shaders

-

To reproduce:
1. Open project
2. Compile the two shaders 'broken' and 'working'
3. Compare compiled GLSL code(take a look at place where:
layout(std430, binding = 0) readonly buffer index_buffer {
index_buffer_type index_buffer_buf[]; )

Expected: binding will be set to 1
Actual: binding is reset to 0

Reproduced: 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a4

Note: works properly on DirectX

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.