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[LWRP] Objects are not dynamically batched when rendering shadows, resul...
SRP Repo: Issue #1615 What happened? When rendering shadows, objects are not dynamically batched like they used to be using builtin... Read more
[LWRP] Wildly different shadow quality in scene view vs game view
SRP Repo: Issue #1616 What happened? We have our game camera up fairly high, and we set the Shadow Distance small enough and Near c... Read more
Android "AppBundle" setting stays active when the build system is change...
Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro: 1. Create a n... Read more
[OSX] GUI errors thrown on switchign SDK
-e: see title, function continues as normal though --no errors thrown on Windows editor -repro: --install osx editor with facebook ... Read more
[Prefabs] Unloading active scene throws SerializedObject destroyed errors
To reproduce: 1. Load two scenes into scene manager. 2. Open lighting settings window, make sure it is visible. 3. Make second scen... Read more
RGBA values aren't expressed the same way in Animation window vs color p...
To reproduce: 1. Create a Sprite game object 2. Try changing its color (see that RGBA values are in range (0 - 255)) 3. Try animati... Read more
Color eyedropper overlapping color picker
Color picker window is not opening for standard shader Steps to Repro: 1. Create a new project 2. Project window > right click 3. M... Read more
[2018.3] Vectorgraphics Package 1.0.0preview13 becomes corrupted when it...
To reproduce: 1. Open Unity and create a new project 2. Click Window > Package Manager 3. Click All packages 4. Install Vectorgraph... Read more
Getting UNetWeaver errors when using Entities and creating a NetworkBeha...
To reproduce: 1. Create a new Unity project 2. In Player Settings change Scripting Runtime Version to .NET 4.x Equivalent 3. Open Wi... Read more
ARCore plugin throws a DllNotFoundException: arcore_unity_api exception ...
Users have reported about ARCore pluging throwing exceptions after a Unity build is deployed to a device. It only seems to occur wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1