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0
votes
Fixed

Android 5.0 after building a project touch position is only recorded dur...

UI

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Dec 15, 2015

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Version/s: 5.3.0p1

Reproduction steps:1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device.2) Do not touch splash screen, onc... Read more

0
votes
Fixed

NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...

Networking

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Dec 16, 2015

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Version/s: 5.4.0a6

NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more

0
votes
Duplicate

[MSE] GameObject duplication on moving joint-referenced GO to another scene

Editor - Other

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Dec 16, 2015

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Version/s: 5.4.0a6

1. What happenedIf you have a Physics joint referencing another GameObject in the same scene, and then move the GameObject to a sepa... Read more

0
votes
Not Reproducible

Cancel on "Save Scene" dialog while BakeMultipleScenes hangs building wi...

Scene/Game View

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Dec 16, 2015

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Version/s: 5.4.0a6

- Sellect scenes 1,2,3 and multibake it from the menu (Build->Bake Multiple levels)- Scene 3 should be loaded after build- In Lig... Read more

0
votes
Duplicate

Open scene in play mode by double clicking on the scene in project window

Scene/Game View

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Dec 16, 2015

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Version/s: 5.4.0a6

- I loaded multiple scenes- Entered play mode- Double click on a scene in project window- Got a crash Expected: exit play mode and o... Read more

0
votes
Won't Fix

[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...

Speedtree Integration

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Dec 16, 2015

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Version/s: 5.4.0a6

[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity;2. Open attached pro... Read more

0
votes
Not Reproducible

[VCS] Unity 5.3: "ProjectSettings is modified" dialog frequently pops up...

Universal Windows Platform

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Nov 13, 2015

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Version/s:

The "Verify saving assets" option is useful for catching cases where the TFS Plugin silently fails to check out modified content. Un... Read more

0
votes
By Design

[SpeedTree][LOD] Billboard LOD level is renamed after adding .spm prefab...

Speedtree Integration

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Dec 16, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Go to Assets -> FreeSpeedTrees in the Projec... Read more

0
votes
Fixed

“Negative ambient light” with HDR skybox artifacts in 5.3 is worse than ...

Graphics - General

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Dec 17, 2015

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Version/s: 5.3.0f4

Default ambient lighting in Unity introduces “negative light” effects when the skybox has a huge dynamic range. See the following sc... Read more

1
votes
Fixed

Normal maps within procedural materials are suffering from very poor com...

Substances

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open project "754556.zip"2. Open scene "ExampleScene"3. In Game view, notice noise present on the wing of the... Read more