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GUILayout error after saving a shader in shader graph
After making and saving a simple shader, i get this error in the console: ArgumentException: GUILayout: Mismatched LayoutGroup.repai... Read more
[Linux] Crash in ShaderCompiler if lightmapping is left on auto-generate
To reproduce:1) Just Create New Project Result: It crashes a bit after launching due to ShaderCompiler error Only reproduced in 2019... Read more
[macOS] Gizmos in Scene view cannot be clicked on
How to reproduce:1. Create a new Unity project/Open the attached project2. Select any GameObject3. In Scene View attempt to move the... Read more
Errors in UnityEditor.EditorGUIUtility.get_currentViewWidth when Particl...
How to reproduce:1. Open the attached project "ParticleSystemShapeUI.zip" and scene "SampleScene"2. Select "ParticleSystem (no parti... Read more
[HoloLens] TouchScreenKeyboard doesn't report correct status or active v...
Steps to reproduce:1. Download 1141591_repro and open "new" scene2. Enable XR and build a UWP project3. Open Visual Studio solution ... Read more
[StickyNotes] Fit To Text is not working
Repro steps:1. Create a new sticky note2. Add around 10 words3. Resize the note on the side4. Right click and select "Fit To Text"5.... Read more
[Linux][Editor] Clicking a button in the Inspector highlights objects in...
How to reproduce:1. Open the attached project.2. Expand "Type Specific Attributes" in the hierarchy.3. Click on "Enum Toggle Buttons... Read more
Linear Color Space warning is thrown despite meeting all the requirements
To reproduce:1. Open any project2. Set up the Lightweight package3. Go to Player Settings> Other settings and change color Space ... Read more
Unity tests are not being detected while being visible in the Rider
Steps to reproduce:1. Open User-supplied project (link in edit)2. Open Window -> General -> Test Runner Expected: There are te... Read more
[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray
Steps to reproduce:1. Open User-supplied project ("TransferSTLArrayCrashBug.zip")2. Press Play and keep pressing "next" Reproduced i... Read more
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