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Duplicate
Votes
4
Found in
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1137724
Regression
No
[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray
Steps to reproduce:
1. Open User-supplied project ("TransferSTLArrayCrashBug.zip")
2. Press Play and keep pressing "next"
Reproduced in: 2018.3.10f1, 2019.1.0b9, 2019.2.0a9
Not reproduces in: 2017.4.24f*
*Could not run due to compile errors
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BeatMicrosoft
May 28, 2019 07:42
All platforms crash occasionally, not just editor !!!!!!!!!!!!!!!!!!!!!!!!!!!!
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zhudianyu
May 24, 2019 10:21
All platforms crash occasionally, not just editor.
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_Allen
May 05, 2019 07:28
Both Android and iOS platforms crash, a lot of times.
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KB73
May 03, 2019 21:09
We're seeing this in 2018.2.21f1 a lot - ios 12.1.4, 12.2.0 etc was the last time, on an ipad pro
This is happening with alarming frequency. We're using LZ4 assetbundles..
Crashed: com.apple.main-thread
0 game 0x1025e8f6c void CachedReader::Read<char>(char&, unsigned long) (CachedReader.h:124)
1 game 0x1025e8e68 void SafeBinaryRead::TransferSTLStyleArray<core::basic_string<char, core::StringStorageDefault<char> > >(core::basic_string<char, core::StringStorageDefault<char> >&, TransferMetaFlags) (ContiguousIterators.h:34)
2 game 0x102488500 void NamedObject::Transfer<SafeBinaryRead>(SafeBinaryRead&) (StringStorageDefault.h:35) -
Unity_Joseph
May 03, 2019 18:47
Thank you for reporting. Could you share your source code for creating the ReadArchiveCrashHelper.dll?
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erkangur
Apr 30, 2019 16:42
I don't know if this is related but I do not use AssetBundles, and still get this crash. It started when I upgraded to 2019.1.0f2.
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youdingkun
Apr 28, 2019 12:05
This issue also happened on Android device, a lot.
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G1NurX
Apr 23, 2019 14:51
All platforms crash occasionally, not just editor.
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This is a duplicate of issue #1140019