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Issue ID




[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray

Asset Bundles


Steps to reproduce:
1. Open User-supplied project ("")
2. Press Play and keep pressing "next"

Reproduced in: 2018.3.10f1, 2019.1.0b9, 2019.2.0a9
Not reproduces in: 2017.4.24f*

*Could not run due to compile errors

Comments (8)

  1. BeatMicrosoft

    May 28, 2019 07:42

    All platforms crash occasionally, not just editor !!!!!!!!!!!!!!!!!!!!!!!!!!!!

  2. zhudianyu

    May 24, 2019 10:21

    All platforms crash occasionally, not just editor.

  3. _Allen

    May 05, 2019 07:28

    Both Android and iOS platforms crash, a lot of times.

  4. KB73

    May 03, 2019 21:09

    We're seeing this in 2018.2.21f1 a lot - ios 12.1.4, 12.2.0 etc was the last time, on an ipad pro

    This is happening with alarming frequency. We're using LZ4 assetbundles..

    0 game 0x1025e8f6c void CachedReader::Read<char>(char&, unsigned long) (CachedReader.h:124)
    1 game 0x1025e8e68 void SafeBinaryRead::TransferSTLStyleArray<core::basic_string<char, core::StringStorageDefault<char> > >(core::basic_string<char, core::StringStorageDefault<char> >&, TransferMetaFlags) (ContiguousIterators.h:34)
    2 game 0x102488500 void NamedObject::Transfer<SafeBinaryRead>(SafeBinaryRead&) (StringStorageDefault.h:35)

  5. Unity_Joseph

    May 03, 2019 18:47

    Thank you for reporting. Could you share your source code for creating the ReadArchiveCrashHelper.dll?

  6. erkangur

    Apr 30, 2019 16:42

    I don't know if this is related but I do not use AssetBundles, and still get this crash. It started when I upgraded to 2019.1.0f2.

  7. youdingkun

    Apr 28, 2019 12:05

    This issue also happened on Android device, a lot.

  8. G1NurX

    Apr 23, 2019 14:51

    All platforms crash occasionally, not just editor.

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