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[VR] Single pass deferred rendering with multiple cameras in scene rende...
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create ... Read more
Children don't get sorted alphabetically in the Hierarchy when using the...
Steps to reproduce : - import the project attached - open the scene "1" - search for "Car" in the Hierarchy while having the Alphab... Read more
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce: 1. Open the attached project 2. Don't forget to set Internet Key 3. Build Asset bundle using Asset->Build AssetBu... Read more
Depedencies are resolved incorrectly when using a prefab
How to reproduce: 1. Open attached project 2. In the project view, highlight Level 2/Scene2.unity 3. Go to Assets -> Select Depende... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
Applying changes to prefab adds HideFlags.DontSave object to prefab file
Steps to reproduce: 1. Open attached project "851962.zip" 2. Drag "Prefab" to hierarchy 3. Add child game object to that prefab and... Read more
Animator state machine enter Start state when cross fade
Reproduction Steps: 1. Download project 2. Open Project 3. Run the YingDi_Test scene in editor. 4. Select "LocalClient-Player-....."... Read more
[UI] PreferredHeight returns wrong values
Steps to reproduce: 1. Open the attached project (New Unity Project.zip) 2. Open the qq.unity scene 3. Open the Scene view 4. Select... Read more
Crash at mono_method_signature when running custom editor script after e...
Steps to reproduce: 1. Open attached project 2. Open scene "Procedural Asset Examples" 3. Open custom editor window "Window>Weaver>... Read more
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