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0
votes
Fixed

[Android] Development build with signed keystore fails building because ...

Mobile

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Mar 18, 2019

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Version/s: 2019.1.0a7, 2019.2.0a9

How to reproduce:1. Open the attached project (or create a new one)2. Select existing keystore Pass:Unity55, Alias:lala Pass: 11Unit... Read more

0
votes
Fixed

Light probes are very inconsistent in indirectly lit scenes

Progressive Lightmapper

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Mar 10, 2019

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Version/s: 2018.3, 2019.2.0a7

Steps to reproduce: 1. Download the attached project and open the scene. 2. Open Scene view and look at the light probes, they are v... Read more

1
votes
Won't Fix

System.Net.WebRequest leaks WebRequest Objects

Networking

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Mar 12, 2019

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Version/s: 2018.3, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project "HttpWebRequestLeakTest"2. Enter Play Mode3. Open Memory Profiler and take a snapshot(... Read more

0
votes
Fixed

[LWRP] Reflection Probe shows black sides of Cubes when Cubes are using ...

LW RP

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Jan 13, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user's project2. Open the Scenes > Bug scene3. Open Window > Rendering > Lighting Settings4. G... Read more

0
votes
Fixed

[iOS] Player overlaps the status bar when Default Orientation is set to ...

Window management

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Mar 09, 2019

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Version/s: 2018.3.0b8, 2018.3.7f1

How to reproduce:1. Open the attached project2. Go to Player settings -> Resolution and Presentation -> Set the Default Orient... Read more

0
votes
Won't Fix

[iOS][GLES] Player crashes on launch at PresentGLES on iPad Mini 3 when ...

Mobile

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Mar 14, 2019

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Version/s: 2019.1.0b6

To reproduce:1. Using Unity hub create a new project with LWRP template2. In player settings switch graphics API to GLES2 or GLES33.... Read more

0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

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Mar 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce:1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene"2. Enter Play Mode3. Observ... Read more

0
votes
Won't Fix

EditorOnly Tag is ignored on Prefabs that are instantiated by code

Build Pipeline

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Mar 18, 2019

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Version/s: 2018.3.8f1

How to reproduce:1. Open the user-submitted project ("EditorOnlyBug.zip")2. Build the project and observe the text objects Expected ... Read more

1
votes
Fixed

Internal Exception is thrown after Test with GameObject using DontSaveIn...

Package: Test-Framework

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Mar 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce:1. Open the attached "TestRunnerCrash.zip" Project2. Open the Test Runner window3. Go to "EditMode" Tab and press "... Read more

0
votes
Fixed

[Vulkan] memory leak is present when using PostProcessLayer in an Androi...

Vulkan

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Mar 15, 2019

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Version/s: 2018.3.8f1

To reproduce:1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip"2. Observe the leakage via Attached Profiler's... Read more

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