Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3
2019.2.0a7
Issue ID
1135553
Regression
No
Light probes are very inconsistent in indirectly lit scenes
Steps to reproduce:
1. Download the attached project and open the scene.
2. Open Scene view and look at the light probes, they are very inconsistent, some are completely black.
Notes:
- This is not exclusive to the GPU progressive lightmapper, it happens with the CPU one too.
- The workaround is to massage the light probes (slightly move them) and keep doing it until they happen to get better values. This issue, combined with the fact that I cannot re-bake just the light probes, makes it very hard to have nicely placed and lit lightprobes in my scenes.
- This is not specific to 2019.2, it happens in all versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Memory Leak When Using Rigidbody2D Physics in WebGL
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
Add comment