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Won't Fix

Votes

0

Found in

2019.1.0b6

Issue ID

1136910

Regression

No

[iOS][GLES] Player crashes on launch at PresentGLES on iPad Mini 3 when launching LWRP template

Mobile

-

To reproduce:
1. Using Unity hub create a new project with LWRP template
2. In player settings switch graphics API to GLES2 or GLES3
3. Build and run project on device

Expected result: Scene launches successfully
Actual result: Crash on start

Stacktrace:
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1)
frame #0: 0x000000019d874fcc libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart + 12
frame #1: 0x00000001a234af74 AGXGLDriver`___lldb_unnamed_symbol561$$AGXGLDriver + 464
frame #2: 0x000000019d875f88 libGPUSupportMercury.dylib`gpusSubmitDataBuffers + 176
frame #3: 0x00000001a234c480 AGXGLDriver`___lldb_unnamed_symbol582$$AGXGLDriver + 292
frame #4: 0x00000001a2b8f084 GLEngine`gliPresentViewES_Exec + 188
frame #5: 0x00000001a2b8ef84 GLEngine`gliPresentViewES + 112
frame #6: 0x000000018fe8ab60 OpenGLES`-[EAGLContext presentRenderbuffer:] + 80
frame #7: 0x000000010326f80c libglInterpose.dylib`__clang_call_terminate + 1992040
frame #8: 0x000000010326d5b8 libglInterpose.dylib`__clang_call_terminate + 1983252
* frame #9: 0x00000001000f46b4 ProductNfdsame`::PresentGLES(surface=0x0000000103751690) at GlesHelper.mm:366 [opt]
....

Reproduced:
Unity version: 2019.1.0b3, 2019.1.0b6, 2019.2.0a10 (a5187ba0d18a)
Package version: 5.7.2, 5.2.3
Device: iPad Mini 3 iOS 10.3.3, iPad Mini 2 iOS 11.4.1

Not reproducible:
Unity:
Package version:
Device: iPhone XS Max iOS 12.0, iPad Pro 10.5" iOS 10.3.2, iPhone SE iOS 11.4.1

  1. Resolution Note (2019.3.X):

    Open GL ES is being deprecated and this issue affects very old devices only.

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