Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0b6
Issue ID
1136910
Regression
No
[iOS][GLES] Player crashes on launch at PresentGLES on iPad Mini 3 when launching LWRP template
To reproduce:
1. Using Unity hub create a new project with LWRP template
2. In player settings switch graphics API to GLES2 or GLES3
3. Build and run project on device
Expected result: Scene launches successfully
Actual result: Crash on start
Stacktrace:
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x1)
frame #0: 0x000000019d874fcc libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart + 12
frame #1: 0x00000001a234af74 AGXGLDriver`___lldb_unnamed_symbol561$$AGXGLDriver + 464
frame #2: 0x000000019d875f88 libGPUSupportMercury.dylib`gpusSubmitDataBuffers + 176
frame #3: 0x00000001a234c480 AGXGLDriver`___lldb_unnamed_symbol582$$AGXGLDriver + 292
frame #4: 0x00000001a2b8f084 GLEngine`gliPresentViewES_Exec + 188
frame #5: 0x00000001a2b8ef84 GLEngine`gliPresentViewES + 112
frame #6: 0x000000018fe8ab60 OpenGLES`-[EAGLContext presentRenderbuffer:] + 80
frame #7: 0x000000010326f80c libglInterpose.dylib`__clang_call_terminate + 1992040
frame #8: 0x000000010326d5b8 libglInterpose.dylib`__clang_call_terminate + 1983252
* frame #9: 0x00000001000f46b4 ProductNfdsame`::PresentGLES(surface=0x0000000103751690) at GlesHelper.mm:366 [opt]
....
Reproduced:
Unity version: 2019.1.0b3, 2019.1.0b6, 2019.2.0a10 (a5187ba0d18a)
Package version: 5.7.2, 5.2.3
Device: iPad Mini 3 iOS 10.3.3, iPad Mini 2 iOS 11.4.1
Not reproducible:
Unity:
Package version:
Device: iPhone XS Max iOS 12.0, iPad Pro 10.5" iOS 10.3.2, iPhone SE iOS 11.4.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Resolution Note (2019.3.X):
Open GL ES is being deprecated and this issue affects very old devices only.