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[Shape] Single Material only updates particle emission when swapping mesh
Repro steps:1. Open Scene1 from the attached project2. Select the Particle system in the scene and make sure that in the Shape modul... Read more
[Inpector] Previewing multiple textures shows them in a seemingly random...
Repro steps:1. Open the attached project and select all 10 textures.2. In the inspector, notice the order of the previewed textures.... Read more
Editor crashes at scripting_class_get_parent when closing editor
Steps to reproduce:1. Download PostProcessorFindAssets.zip2. Open project3. Wait until script compile is complete close Unity Editor... Read more
[iOS] Compile errors in generated Xcode project in UnityRendering.h and ...
Compile errors in generated Xcode project in UnityRendering.h and UnityInterface.h for unknown type name bool Getting compile errors... Read more
Add trees UI is inconsistent with other Unity controls
Reproduction steps:1. Open Terrain inspector2. Go to "Add Trees" tab3. Try to delete a tree prefab with "Delete" key - doesn't work4... Read more
[TreeCreator] Cannot multi-edit trees
Reproduction steps:1. Create a terrain and open terrain inspector2. Go to "Add trees" tab3. Press "Edit Trees -> Add tree"4. In t... Read more
Signing in with a Personal License acc after signing out from an IDL acc...
Signing in with a Personal License acc after signing out from an IDL acc, doesn't reset the skin of the Editor, no option to Upgrade... Read more
[Android] Application crash on start when reopening it multiple times
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project on a device3) Close the app and launch it... Read more
Physics Debugger "Hide Layers" not working then GameObject have differen...
How to reproduce:1. Download attached project file and open "Test" Scene2. Open Window -> Physics Debugger3. Select "Collision Ge... Read more
Windows build crashes when loading the assembly
Reproduction steps: 1. Open "New Unity Project 4.zip" project2. Build the project for Windows3. Launch the built .exe Expected Resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow