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[Animation]Legacy Animation does not record Euler Angles rotation changes.
Reproduction steps(5.3-5.4):1) Open attached project and test scene.2) Select cube in the scene view, notice it uses legacy Animatio... Read more
[AudioClip] AudioClip.Create crash when stream is true
Repro steps:1) Open the project and the only scene in it2) Play it and click on the game view few times - it will instantiate few Au... Read more
[Shuriken]2D Particles With Collision Enabled Shake When Resting On Surface
Reproduction steps:1) Download users project, enter test scene.2) In hierarchy select ParticleSystem.3) Notice object has collision ... Read more
[Deferred] Using a water shader in a scene with two cameras causes visua...
Steps to reproduce: 1. Start a new project2. Import attached package WaterReproPackage.unitypackage3. Open scene Assets/WaterRepro2.... Read more
[Build] SetQualityLevel makes the second camera lose it's targetTexture
Repro steps:1) Open the project and the only scene in it2) Play in the Editor and press space3) Notice the quality level changes and... Read more
Unity crashes on "DestroyObjectHighLevel" when leaving playmode if gameo...
Reproduction steps:1. Open attached Unity project.2. Open and play "main" scene.3. Select "Grass(Clone)" game object in the hierarch... Read more
Properties of the SceneManagement.Scene object become null after calling...
Steps to reproduce: 1. Open attached project2. Open scene "scene01"3. Open script "SceneObjectTest.cs"4. Notice that it gets Scene o... Read more
Assertion when loading an object that re-entrantly loads itself
Steps to reproduce: 1. Open attached project2. In project browser, navigate to "Assets/Resources" folder3. Select "MySO" assets4. No... Read more
Crash when replacing prefabs with ALT button pressed
Repro steps:1) Open the project and any scene in it2) Select any Prefab3) Hold ALT key and drag it on any object in the Hierarchy4) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed