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NullReferenceException when applying changes for specific model's animat...
To reproduce: 1. Download the asset RPG Monster Animation (https://www.assetstore.unity3d.com/en/#!/content/79385)2. Select skeleton... Read more
Actions background in Preferences' Keys sections becomes white if the sc...
To reproduce: 1. Go to Editor -> Preferences -> Keys2. Open Animation window3. Open Tile Palette window4. Resize Preferences w... Read more
Player crashes on exit
Player crashes on exit 1. Open project attached.2. Build and run.3. Close player. or 1. Run Player attached. Actual result: Player s... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce:1. Open the supplied project2. Load scene "Example"3. Select "Cube" in the Hierarchy window4. Expand "Animations" u... Read more
Loading scene with SceneMode.additive cancels allowSceneActivation = fal...
To reproduce:1. Open attached Unity project "SceneLoadingBugDemo.zip"2. Open "Scene1" scene3. Go into Play mode4. Observe results5. ... Read more
[iOS] System.IO.MemoryMappedFiles.CreateFromFile() method crashes on iOS...
Reproduction Steps:1. Open User's project2. Build for iOS3. Open Xcode project4.Try building for iOS device5. Xcode build crashes Ex... Read more
Particle system collision gizmos are also shown for particles without co...
To reproduce:1. Create new project2. Create two particle systems, reposition one of them so they wouldn't stack on each other3. In o... Read more
Deleting a tilemap in a grid prefab and saving back that prefab creates ...
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene Repro:1- Open scene 'Tilemap'.2- In sce... Read more
Checkbox property values become disabled after adding their property to ...
How to reproduce:1. Open users attached project and "Scene"2. Select the "Cube" GameObject and open Animation window3. Select the fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow