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[UWP] Standalone Input Module doesn't get joystick input until mouse is ...
Repro steps:1. Open project "controllers.zip" and build to Windows 10 Universal XAML on Windows 10 PC.2. Plug in Xbox controller.3. ... Read more
[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...
Update:An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTexture... Read more
Unity crashes when scene is inspected in debugger
To reproduce:1. Open "repro 742523.zip"2. Open "NewBehaviourScript.cs"3. Place a breakpoint on the line "Debug.Log("Break here") (th... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command l... Read more
[FBX] Some areas of imported mesh are broken
Steps to reproduce: 1. Open attached project2. In "Assets/Meshes" select the only FBX3. In its preview, notice that when looking at ... Read more
ISerializationCallbackReceiver throws undue exceptions
ISerializationCallbackReceiver throws undue exceptions. Read more
[MacOS] Graphical artifacts when building a scene with camera's Clear Fl...
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
If you leave Editor in Play mode for 1 hour - it will give error "The pr...
What happened If you leave Editor in Play mode for 1 hour - it will give error about profiler. But I didn't even open Profiler at al... Read more
[OSX] Weird ALLOC_TEMP_THREAD errors appear after selecting File -> Save...
Steps to reproduce: 1. Open Unity on OSX 10.11.1;2. Create new project;3. In the new project quickly click File -> Save Scene or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used