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[UI] The Binding option "touch [Touchscreen]" does not work.
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/332 When using UI, the "touch [Touchscreen]" binding option do... Read more
[Scripting] NullReferenceException when adding OnScreenButton component ...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/393 Repro:1. Download package and project at: https://github.c... Read more
[Debugger] Events are sometimes out of order or disappear
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/408 Repro:1. Download package and project: https://github.com/... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps:1. Open the attached project named "Case_1121794"2. Try to move the "ExampleScene" object in the Sample scene3. O... Read more
[2017.4][GLES3][Android] Textures of a specific width are rendered incor...
Repro steps:1. Open attached project2. Make sure the Graphics API is set to GLES33. Build and Run on Android4. Observe the two textu... Read more
"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...
How to reproduce:1. Open the "2D GameKit" Tutorial Project2. Drag the "MovingPlatform.prefab" to the Scene3. Untick the "Moving" Che... Read more
When using the PP Debug with Forward rendering, Instanced Terrain does n...
How to reproduce:1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project2. Note that the "Main Cam... Read more
QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) han...
To reproduce:1) Download and open the project attached by the user.2) Run in the editor.3) Observe that vSync is set to 1 and FPS is... Read more
Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
[D3D12] Wrong aspect ratio in fullscreen of Standalone build when select...
To reproduce:1. Open any project2. Change Graphics API to DirectX 12 or Vulkan3. Build and Run on standalone4. While in launch dialo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code