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Opening/modifying a script in a Code Editor prevents a bug report from b...
Steps to reproduce:1. Create a new project2. Create a new script3. Open it in Visual Studio4. Try to submit a bug report Expected re... Read more
[MacOS] Assertion failure when opening drop-down Menu item with multiple...
Steps to reproduce:1. Open Project "NSMenuItem_Bug"2. Click on the red node labeled "Apartment" in the "Dialogue" Window3. In the In... Read more
Unable to load DLL "advapi32.dll" when calling DateTime.Now
Steps to reproduce:1. Download 1124910_repro.zip project2. Add a breakpoint in test.cs at line 133. Build project for UWP with "Scri... Read more
[Linux] Probuilder options are being hovered on revealing tooltips when ...
How to reproduce:1. Open attached project ('1133207rep.zip')2. Open 'scene' (Assets -> scene)3. Move the mouse around in the Hier... Read more
Track is not created in timeline by dragging an object into it when Time...
Steps to reproduce:1. Open a new project2. Create an Empty object with a PlayableDirector and a Timeline3. Open Timeline window on a... Read more
Editor crashes when adding a Sample Texture 2D Shader Graph node
Steps to reproduce:1. Open QA-supplied project ("Sample Bug.zip")2. Select and open "New Shader Sub Graph" in the Assets folder3. Ad... Read more
[MacOS] Moving tabs along the menu bar causes them to flicker and disappear
Steps to reproduce:1. Create a new project2. Move any tab to separate it from the editor window3. Drag the window by the top bar to ... Read more
Prefab is not rendered properly in Prefab Editing mode when LWRP is used
How to reproduce:1. Open attached Unity project "ZLife"2. Select any Prefab and drag it into Scene--notice, that prefab is rendered ... Read more
PlayerPrefs don't get saved in a WebGL build
How to reproduce:1. Open the attached "case_1140820-WebGL_PlayerPrefs_Bug" project2. Switch platform to WebGL and build using Build ... Read more
Version Control/Version Control Changeset windows fail to update while i...
How to reproduce:1. Open the attached project ("ProviderSubmit".zip") and set it up to use Perforce's version control2. Enter Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes