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[UI] Canvas flashes (resizes) in PlayMode
To repro: 1. Create a new project. 2. Add UI - Text. 3. Hit play. Actual result: Canvas is resized every frame and UI flashes. ... Read more
[iOS] Static batching does not work, causes excessive amount of draw cal...
1. Download & Open the attached project 2. Build to an iOS device 3. When the game is running on an iOS device, click "Debug->Captur... Read more
Enabling "Auto Generate" makes scene darker after switching between scenes
Reproduction steps: 1. Download project "Zenva 3D Platformer.zip" and open in Unity 2. Enter Play mode 3. Jump to pink ball with blu... Read more
[VR]Using GrabPass for UI elements inside Overlay canvas freeze the editor
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with VR on Result: freeze leading to a crash. Repr... Read more
Crash on ApplyMaterialPassWithCache when generating lighting and "Lightm...
How to reproduce: 1. Open attached Unity project Workshop.zip" 2. Load scene "01" located in Assets-->cena 3. Wait until crash occur... Read more
ArgumentOutOfRangeException when moving point in ShapeEditor
ArgumentOutOfRangeException when moving point in ShapeEditor Repro: 1- Open project in attachment. 2- Select 'Diamond' sprite in th... Read more
Editor crashes when deleting a prefab which is used as a tree in Terrain...
Reproduction steps: 1. Open the attached project (treecrash.zip) 2. Open the scene and select Terrain in hierarchy 3. Go to "Place t... Read more
Graphics.DrawProcedural(MeshTopology.Quads, v[]) result is the same as M...
Steps to reproduce: 1. Open attached Unity Project "ProceduralMeshBug.zip" 2. Load scene "Test" 3. Enter Play mode - result with 4 ... Read more
Missing IAP namespace when building with BuildPipeline
When building with a build script executing the BuildPipeline.BuildPlayer method, there are errors for missing IAP namespaces. Norma... Read more
PlayMode Test Runner remains in the Play mode if InitTestScene is unload...
Reproduction steps: 1. Open the attached project "PlayModeTestFreeze.zip"; 2. Open the Test Runner window (Window -> Test Runner); ... Read more
All about bugs
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