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[Linux] Unity licensing command on Linux doesn't complete when using -ba...
Activating a license on Linux with -nographics and -batchmode requires a window manager to be successful Repro:/opt/Unity/Editor/Uni... Read more
[ProBuilder] Shape Editor values are not clamped consistently
How to reproduce:1. Open attached project "case_1273930_repro.zip"2. Open ProBuilder Window ('Tools' > 'Probuilder' > 'ProBuil... Read more
[Other] Recorded large 'int' values in AnimationClip are not preserved
How to reproduce it:1. Open attached project '1278866.zip'2. Load '[Test] Record Clip' from 'Assets' folder3. Enter Play mode and le... Read more
[GPU PLM] Fallback to CPU PLM with 'CL_UNKNOWN' error after force stoppi...
Steps to repro:1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision ... Read more
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (co... Read more
[URP] Scene camera does not respect settings of MainCamera
Repro steps:1. Open attached project2. Open SampleScene3. Note that Scene View has bloom4. Note that Game View does not have bloom b... Read more
[2D Path] Box selection for objects inheriting GenericScriptablePath is ...
How to reproduce:1. Open the attached project named "Repro_906066"2. Open the "ReproPath" Scene3. Select the "SumpLargePipe" gameObj... Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps:1. Open the attached user's project "UnityAndroidMicrophone.zip"2. Build for Android3. In the app right side pres... Read more
GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce:1. Open the attached "Sibling" project2. Open the "SampelScene" Scene3. In the Hierarchy select the "0" GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera