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Prefab Canvas's Screen Space - Overlay mode breaks Canvas in the Editor ...
How to reproduce:1. Open the attached project ("1132706 - Prefab Canvas issues.zip")2. Open the "Panel" prefab and add a Graphic Ray... Read more
UI sprites differ when one of them has transparent background, other has...
How to reproduce:1. Open attached Unity project2. Load scene "Gradient" Expected result: Both sprites looks the same.Actual result: ... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce:1. Open the attached "case_1110125-AnimationEventNoKeyframes" project2. Open scene "SampleScene"3. Enter Play mode,... Read more
System.Globalization.CultureInfo.CurrentCulture returns Invariant Cultur...
To reproduce: 1. Download attached project "CurrentCultureBug.zip" and open in Unity2. Open "CultureBug" scene3. Enter to Play mode4... Read more
[HUB] Editor doesn't restart instead Hub opens up on selecting "Restart ...
Editor doesn't restart instead Hub opens up on selecting Restart Editor from popup when changing Graphics APIs. Steps to repro:1. Cr... Read more
[Installer] [Windows] Files left after running Uninstaller from Editor f...
To reproduce:1. Install Editor.2. Go to Editor folder.3. Run Uninstaller and proceed to the end of uninstallation. Actual result:Lis... Read more
Post-processors cause black-screen in some builds and editors
To reproduce:1) Create a new project2) Import the attached unity package3) Open the ErrorScene4) On MainCamera, enable all the compo... Read more
Disabled scripts still call Awake function
To reproduce:1. Open attached project "awakescript.zip"2. Select "GameObject" from the hierarchy3. Make sure that "Testing.cs" scrip... Read more
Premultiply alpha is calculated incorrectly in LWRP Shader Graphs
How to reproduce:1. Open the attached project2. Inspect in the scene view the "Cube" GameObject Expected: Cube color is whiteActual:... Read more
[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)
Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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