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"UnityLinker.exe did not run properly!" error when building
Steps to reproduce:1. Open user-supplied project2. Build on WebGL/Win IL2CPP Expected: buildsActual: fails to build with the errors ... Read more
Loading CodeAnalysis.CSharp on NET4.x cause a broken assembly error.
Steps to reproduce:1. Open original project "CSharpCodeAnalysis20182.zip"2. Press Play and observe console Expected result: No error... Read more
Game object doesn't rotate exactly by local X and Y values if Z value is...
To reproduce:1. Create a new project2. Create a Cube in the Hierarchy3. Switch to Local axis4. Set the Cubes transform rotation Z va... Read more
[Graphics, Textures] SRVs are not correct for Texture2DMSArrays
Steps to reproduce:1. Open attached project1. Play the "Sample Scene"2. Take a RenderDoc capture3. In the resource inspector navigat... Read more
Generating UV2 with UnityEditor.Unwrapping.GenerateSecondaryUVS fails wh...
To reproduce:1. Open user's attached project ("badUV2Generation")2. Select "GenerateUV2Test" instance in the Hierarchy window3. In t... Read more
Undo resets "Rect Transform" position to wrong values and Anchors to def...
Reproduction steps: 1. Open "1132207" project2. Select "Fill"3. Set "Rect Transform" -> "Left"(-7.5) to '0'4. Undo5. Notice that ... Read more
Undo makes a sliders fill area disappear until slider values change
Reproduction steps: 1. Open "1132208" project2. Select "Fill"3. Set "Rect Transform" -> "Left"(-7.5) to '0'4. Undo5. Notice that ... Read more
[UI] SSDs do not contribute to realtime lightmaps even when Contribute G...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to the Lighting Settings window and make sure t... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Edit > Preferences > GI Cache and clea... Read more
RectTransform.GetWorldCorners returns incorrect position when Camera is ...
To reproduce:1. Open attached project2. Open Test scene3. Enter the Play Mode4. Move the camera around using the WASD keys5. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- Crash with multiple stack traces when leaving a docked VFX Graph open