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UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...
To reproduce: 1. Open any script in any project 2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is re... Read more
Unhandled exception when building IL2CPP with unsafe (void**)(*(void**) ...
Steps to reproduce: 1. Open user attached project 2. Enable Unsafe Code in Player Settings 3. Switch from Mono to IL2CPP Scripting B... Read more
[.NET 4.6] System.Runtime.WindowsRuntime.dll and System.Runtime.InteropS...
Steps to reproduce: 1. Open user attached project 2. Make sure the Scripting Runtime Version is set to .NET 4.6 3. Observe that both... Read more
2018.2 Performance regression in BehaviourManager::Update
We are seeing a 15% performance drop on Windows standalone in some scenarios between 2018.1 and 2018.2. Repro 1. Download attached ... Read more
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce: 1) Open attached project or get it f... Read more
ConvexHullBuilder throws errors while exporting inflated mesh to asset b...
How to reproduce: 1. Open tester-submitted project (FBXProblem.zip) 2. Open Asset Bundle Browser 3. Build asset bundles 4. Inspect "... Read more
Environment lighting does not get applied to LOD group's child objects w...
To reproduce: 1. Open user's attached project 2. In Hierarchy window, select Sphere object (parent) 3. In Inspector window, try chan... Read more
[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...
Steps: 1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing 2. Instantiate Confier_Desktop.sp... Read more
[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...
Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor 2. Double clic... Read more
[Improved Prefabs] Error message appears twice from two different pieces...
Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Add script on it 4. Delete script asset 5. Drag root Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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