Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0a1
2018.1.5f1
Issue ID
1050962
Regression
Yes
UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNITY_2017_4_OR_NEWER in a script
To reproduce:
1. Open any script in any project
2. Add preprocessor #if UNITY_2017_4_OR_NEWER
Expected: UNITY_2017_4_OR_NEWER is recognized as preprocessor command
Actual: UNITY_2017_4_OR_NEWER is not recognized (code inside #if is not executed)
Reproduced in: 2018.1.0a1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a3
Not reproduced in: 2017.4.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment