Search Issue Tracker
ClampAngle gives inverse output when angles reaches 0
Reproduction steps: 1. Open attached Unity project. 2. Open and play "Exe's > MouseFlightScene" scene. 3. Move mouse around and noti... Read more
Skinned Mesh Renderer leaks memory on SceneManager.LoadScene
Steps to reproduce: 1) open users attached project 2) play in the editor 3) observe total memory in profiler Actual: memory usage s... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more
Unity does not correctly identify new packages, and in certain cases doe...
- Attached to this report are 4 packages with the following contents: - PackageA_V1: -- PackageA/GameObjectA.1.prefab -- PackageA/Ga... Read more
Cache Server uses old version of Node.js (0.6.6)
Steps to reproduce: 1. Download the cache server from our site (http://unity3d.com/unity/collaboration/) 2. Extract the downloaded ... Read more
[VertexShader] doesn't animate game objects
Reproduction steps: 1. Open attached project. 2. Open "Scene" scene. 3. Notice "palmtree_01" game objects(GIFs attached). Actual be... Read more
[Android/IL2CPP] App crashes in GC on a scene is loading when resumed fr...
DUT: SGS6(SM-G920F)/AOS 5.1.1 Steps to repro: 1. Build and run repro project (it is huge - takes time) 2. Go thru loading, pass by ... Read more
If there is no code left to go through "Stop Debugging" in VS2015 crashe...
Reproduction steps: 0) See gif attached in the edit. 1) Open attached project, proceed to scene 1. 2) Open "GameSettings" script in ... Read more
[Ambient] Yellow tint is added by skybox
Repro steps: 1) Open the project and demo scene in Unity 5.3/5.4 2) Notice a yellow tint on the bottom of the sphere object 3) Chang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working