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[iOS] BuildPipeline.BuildPlayer fails when building to a non-existenting...
To Reproduce: 1. Download the attached project (to comment) and run unity in terminal with these args: …/MacOS/Unity -quit -batchm... Read more
[Shaders][Mac] Editing Generated Textures Tilling under Shader component...
Steps to reproduce: (MB Pro (OSX 10.10.5)) 1) Open users submitted project and proceed to scene "Test case". 2) Select "Quad" object... Read more
[IL2CPP]Linkage failed error on building Android app
To reproduce: 1) Open attached project 2) Build for Android IL2CPP 3) Notice that it fails with "IL2CPP Linkage failed" error Scre... Read more
Help / Unity API Reference Greyed out in Visual Studio
To repro: 0. Make sure your system is clean (no Unity or VS were installed on it before). 1. Using download assistant install Unit... Read more
[GLCORE] Render texture is stretched when there are multiple cameras in ...
To reproduce: 1. Open attached project (resize test.zip) 2. Open "resizetest" scene 3. Open the Game window 4. Resize the Game windo... Read more
[UWP][WSA] RunInBackground doesn't work on UWP, WSA
Steps to reproduce: 1. Open the attached project(reproEdited.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 ... Read more
Dropdown Coroutine couldn't be started
Reproduction steps: 1) Open users attached project, and proceed to scene "1". 2) Go into play mode, open UI dropdown menu and select... Read more
When adding a new script to "Script Execution Order" and applying change...
Reproduction steps: 1. Open attached project 2. Open the "__Battleship..." scene 3. Go to Script Execution Order (Editor -> Project ... Read more
[Lights] Several lights placed on plane in particular position cause str...
Steps to reproduce: 1. Download and import attached project. (SpotLights.zip) 2. Open scene: main. 3. Move position of some spotlig... Read more
[Video] Movietexture, playing video crashes PC and Mac OS X(x86_64 and U...
Reproduced with OS X 10.10.5 Also selecting OpneGL in player settings crashes or makes it flicker on windows standalone. Reproductio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support