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Built WebGL application freezes when using Async/Await/Tasks
How to reproduce:1. Open the user's project2. Go to File -> Build Settings3. Choose AchievementScene and build for WebGL4. Open t... Read more
Selection of the array elements in the Inspector is offset when beginnin...
How to reproduce:1. Open attached project "Case_1131012_repro.zip"2. Select "ArrayObject" GameObject in the hierarchy3. In the Inspe... Read more
View breaks when eyeTextureResolutionScale / renderViewportScale are cha...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode in VR Expected result: render scale and resolution are... Read more
Baked GI light bounces do not apply in LWRP
Steps to reproduce:1. Download and open the attached project2. Bake lights with LWRP on3. Observe result4. Bake lights without LWRP ... Read more
Compilation errors after Reimporting the project that has an Assembly De...
Compilation errors, only in the Editor log, after Reimporting the project when a prefab has a script in an Assembly Definition that ... Read more
[ShaderGraph] Right click on SG > Create Material produces the following...
Reproduced in 19.2.a7, SRP master of 2/25/19 Right click on SG > Create Material produces the following error in console: ShaderG... Read more
Inspector is stuttering when scrolling through the large Serializable Li...
How to reproduce:1. Open the attached "Hehe.zip" Project2. Press on the "Hehe.asset" in the Project View3. Fully expand the "Items" ... Read more
Resizing tabs in the editor causes ECS to behave erratically
Steps to reproduce:1. Download and open the latest attached project(1131184-stripped.zip)2. Enter Play mode3. Resize Game window rap... Read more
Shadows fail to cast in this scene
Shadows fail to cast in this scene This scene shadows fail to render, there is two reasons, first is LWRP still listens to the shado... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject