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Gizmos.DrawFrustum returns incorrect values when the DrawWireCube is used
Reproduction steps: 1. Open the attached project "FrustumTest.zip"; 2 Observe the gizmos drawn in the scene view. Expected results:... Read more
Double-clicking on the game object in hierarchy deselects it
Double-clicking on the game object in hierarchy deselects it. Steps to Repro: 1. Create a new project 2. Hierarchy window 3. Doub... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on s...
[Improved Prefab] Override indicator (blue line) appears misaligned on some fields for Rigidbody2d. Refer screenshot attached. Step... Read more
[Windows] VideoPlayer.errorReceived() callback is not triggered when int...
To reproduce: 1. Open the attached project and run it 2. Click "prepare" button and wait for "Prepare completed" event logged in Con... Read more
Higher resolution Texture3D allocation takes an unreasonable amount of time
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "L" to create a Texture3D Expected result:... Read more
Null Reference Exception occurs on editing cloth constraints or collision
Null Reference Exception occurs on editing cloth constraints or collision. Once the exception occurs the editing window doesn't open... Read more
[VideoPlayer] Timeline goes to 0 when seeking
When starting a seek on the time of a video clip, the player will temporarily read "0" before resuming. Reproduction Steps: 1. Buil... Read more
Button SelectionState is not updated when CanvasGroup.Interactable is se...
How to reproduce: 1. Open the attached "TestFor1052270.zip" project 2. Enter the Play mode 3. Click on the Disable Button (it disabl... Read more
Text color is applied incorrectly on some Chinese characters when using ...
To reproduce: 1. Open project 2. Open 'test' scene 3. Select test material 4. Move 'Change Color Height' slider in the inspector, no... Read more
SpritePacker with LateBinding points to incorrect UI.Image
Reproduction steps: 1. Open the attached project "LateBindingBugTestTheres.zip"; 2. Open the Main scene; 3. Observe the Sprites in t... Read more
All about bugs
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