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0
votes
Fixed

Package Manager throws "Input string was not in a correct format" error ...

Packman

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Feb 26, 2019

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Version/s: 2019.1.0a15, 2019.1.0b4, 2019.2.0a2

To reproduce:1. Go to Region & Language Settings in Windows2. Change "Country or region" to "Poland"3. Change "Windows display l... Read more

0
votes
By Design

Generated shader code ignores the type of the variable passed when passi...

Shaders

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Feb 25, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a4

How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more

0
votes
Fixed

Editor silent crashes when SpriteShape Profile with more than 67 sprites...

Package: 2D Sprite Shape

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Jan 19, 2019

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Version/s: 1.0.10

Reproduction steps:1. Open the attached project named "Case_1118394"2. Apply "68SpritesPerAngle" shape profile to the SpriteShape Ex... Read more

0
votes
Fixed

Mismatch between assembly filename and metadata assembly name breaks Scr...

Scripting

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Dec 14, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user's project2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject d... Read more

0
votes
Duplicate

Memory Leak in MonoScript is caused by creating a nested Class that is i...

Mono

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Feb 11, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Download the user-submitted script(MemoryTest.cs)2. Create a new Unity project3. Import and attach the script on... Read more

2
votes
Fixed

The Sorting Orders of Animated SkinnedMeshRenderers are not Animated in ...

Animation

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Sep 11, 2018

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Version/s: 2018.2, 2018.2.7f1

When importing an Animation from a Project earlier than 2018.2.7f1, the Sorting Orders of animated SkinnedMeshRenderers are supposed... Read more

0
votes
Not Reproducible

[Regression] WebGL GC.Collect crash on scene load on 2018.2 with message...

WebGL

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Mar 02, 2018

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Version/s: 2018.2.0a1

How to reproduce:1. Download attached project2. Change Platform to WebGL3. Press Build and Run Actual result: Scene is not loaded, P... Read more

0
votes
Fixed

[GPU PLM] AI denoisers do not work with GPU PLM

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.2.0a7

Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Lighting Settings window and make sure that ... Read more

0
votes
Fixed

[LWRP] Game View appears blank when Anti Aliasing (MSAA) is disabled for...

LW RP

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Mar 01, 2019

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Version/s: 2019.2.0a7

Game View appears blank when Anti Aliasing (MSAA) is disabled for LightwightRenderPipelineAsset Steps to repro:1. Create a new proje... Read more

0
votes
Not Reproducible

[CPU PLM] OpenImage AI denoiser produces artifacts with CPU PLM

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.2.0a6

Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Lighting Settings window and make sure that ... Read more

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