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RectTransform is shown as override in Overrides window after dependent c...
Steps:1. Open attached project2. Load Test scene3. In the scene, observe that there are no Prefab overrides on the Prefab in the Ove... Read more
[HDRP] Camera.RenderToCubemap inverts faces
Steps to reproduce:1. Open original project "BugReports.zip"2. Compare Game and Scene View Expected result: Camera.RenderToCubemap s... Read more
[Linux] Editor crashes using OpenSSL when trying to access SSL_CTX_load_...
How to reproduce:1. Download, extract and open user's attached project ('unity-openssl-crash-linux-master.zip')2. Attach 'Test.cs' t... Read more
The generated IL2CPP code no longer Marshals a Struct to its Native Repr...
To reproduce: 1. Download attached project "IL2CPPMarshalling.zip" and open in Unity2. Open "Main" scene3. Build for iOS4. In the ge... Read more
Lerp in Shaders behaves abnormally when using different GPUs
How to reproduce:1. Open "Main Scene" in the attached "LerpShaderBug.zip"2. Click on the Assets > Models > Jungle Plant > "... Read more
Characters with higher Step Offset collide with objects which are above ...
How to reproduce:1. Open attached Unity project "CharacterControllerCollisionBugTest"2. Enter the Play mode3. Wait until Characters ... Read more
[Vulkan] [Android] [LWRP] Hard edges of the light using PointLight on Ad...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the Player Setting... Read more
Object references to other prefabs are not stored when prefabs are creat...
How to reproduce:1. Open the attached "repro.zip"2. Right-click on 'test.txt ' Asset and click on 'Reimport'3. Double click on creat... Read more
Unable to Bind Null Depth Buffer When Using MRT
Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more
Unity crashes when using marshaling
Steps to reproduce:1. Create a new Project2. Add QA-supplied script on an object in the scene3. Run the scene Reproduced in: 2017.4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets