Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3.6f1
2018.3.7f1
Issue ID
1131557
Regression
No
The generated IL2CPP code no longer Marshals a Struct to its Native Representation before passing it to a Native Function
To reproduce:
1. Download attached project "IL2CPPMarshalling.zip" and open in Unity
2. Open "Main" scene
3. Build for iOS
4. In the generated iOS Build folder under Classes > Native open "Bulk_Assembly-CSharp_0.cpp"
5. Search for "SendHandle"
6. Observe that IL2CPP code no longer performs a Marshaling step to Native Representation
Notes:
- Differences between 2018.2 and 2018.3 are attached in the Comments section
Reproduced on Unity 2018.3.6f1, 2018.3.7f1, 2019.1.0b5 and 2019.2.0a6
Not reproduced on Unity 2018.2.20f1 and 2018.3.5f1
Regression on Unity 2018.3.6f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Resolution Note (fix version 2019.2):
The default array marshaling behavior for blittable arrays as fields was changed in 2018.3 to match the .NET Framework behavior.