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Editor fails to create a new Sprite Asset from Text Mesh Pro
Steps to reproduce:1. Create new Unity project2. Import Text Mesh Pro3. Right click on project view4. Navigate to Create -> TextM... Read more
[iOS] Unity's profiler device memory consumption is different from consu...
Steps to reproduce:1. Create a new Unity project2. Build to iOS with "Development mode" and "Autoconnect profiler"3. Open the projec... Read more
Mixed mode lighting with progressive lightmapper adding lights twice
Steps to reproduce:1. Open attached "MixedMode.zip" project2. Observe some shadows darker than others3. Lighter shadow objects have ... Read more
[NetworkTransform] Character position is not synced when rigibody isKine...
To reproduce:1. Open project2. Build and run Main scene, choose 'LAN Host'3. Play scene in editor, select 'LAN Client'4. Using WASD ... Read more
Emissive lights are visible only with LOD 0
To reproduce: 1. Open the project, attached by the tester (emmisiveBug.7z)2. Open the "Testland 1" scene3. In the Scene view, focus ... Read more
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occursActual R... Read more
Copying from Texture2D to Texture3D at Depth other than 0 produces no te...
Steps to reproduce:1. Open attached Unity Project "924488-2D3DTextureCopy.zip"2. Load Scene "2D3DTextureCopy"3. Enter Play mode Expe... Read more
Editor ignores Input from keyboard if Japanese IME is used
How to reproduce:1. Make sure that Japanese IME is used as keyboard input language2. Create a new Unity project3. Change the Main Ca... Read more
[OS X] Unity Editor crashes after clicking play on a Vuforia's project i...
To reproduce:1. Download project attached by the user (or set up vuforia's project with AR camera)2. Place this project to the folde... Read more
Headless mode not rendering the spritesheet from RenderTexture to PNG
To reproduce: Part I: Building 1) Open attached project2) In top menu, select Build Tools -> Standalone -> (Re)create Standalo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row