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[TextMeshPro] Text is not rendered when huge part of it is masked using ...
How to reproduce:1. Open the attached project "1253625.zip"2. Open the "TEST" Scene3. Enter the Play Mode4. In the Game View click "... Read more
[Addressables] ArgumentException errors are generated when selecting a P...
How to reproduce:1. Open the attached "1252763 repro" project2. Open the "SampleScene" from the Assets folder3. Open the Addressable... Read more
[Localization] [iOS] "LocalizationSettings has a different serialization...
Reproduction steps:1. Open user's attached project in "LocalizableError.zip"2. Build for iOS3. Deploy the Xcode project to an iOS de... Read more
Audio Source passes incorrect spatial blend parameter to native audio sp...
How to reproduce:1. Open the attached project "1253853.zip"2. Open the "Test" Scene3. Enter the Play Mode Expected result: audio noi... Read more
[WebGL] Build has lower resolution than compared to Editor
Reproduction steps:1. Open the attached project ("case_1248848-Sortie.zip")2. Open the repro scene ("Demo")3. Enter Play Mode and in... Read more
Setting AssetReference by dragging prefab from Project tab sets it as Ad...
Reproduction steps:1. Open the attached project ("case_1251767-FolderReferences.zip")2. Open the repro scene ("SampleScene")3. Open ... Read more
[WebGL] Incompatible bundles warning is being immediately cleared out wh...
Reproduction steps:1. Open the attached project ("case_1243927-BundleWarningWebGL.zip")2. Switch build target to WebGL3. Open the re... Read more
[WebGL] Application throws an exception and/or shows incorrect values wh...
How to reproduce:1. Open user's attached "WebGL_Func.zip" project2. Enter Play Mode3. Notice that the uppermost value is "17.000" in... Read more
Typed text is added to the selected text when using InputField.OnValidat...
How to reproduce:1. Open the attached project's Scene labeled "scene"2. Enter the Play Mode3. In the Game View, type "100" in the Te... Read more
[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader g...
EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As. Steps to repro:1. Create a new HDRP template project.2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument