Search Issue Tracker
[.NET 4.6] Unity crashes when delegate's property is used
How to reproduce:1. Open the attached project2. Run the scene, Unity crashes Actual result: Unity doesn't recognize a null object an... Read more
Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. Loa...
Steps to reproduce:1. Open attached project2. Go into play mode-Unity crashes Result: Unity crashes when AssetBundle.LoadFromMemory(... Read more
2017.1 cannot handle network off scenario
After we enabled web login feature, when network is down, launcher cannot switch to offline mode. Two scenario (two scenario based o... Read more
The storage and phone permissions are shown, when Android folder has a s...
Reproduction steps:1. Open the attached project;2. Build the scene on a device;3. Open the built app; Actual result: the storage and... Read more
[UWP] Build fails with System.IO.FileNotFoundException thrown after swit...
Steps to reproduce:1. Create a new Unity project2. Create a new Scene3. Build for UWP (make sure scripting backend is selected to .N... Read more
TextMesh Pro writes to POSITION instead of SV_POSITION
Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more
Managed Union does not work with Experimental .NET 4.6
Managed Union script (user's script) throws an exception when using .NET 4.6.With .NET 3.5 everything works as expected. Steps to re... Read more
ScreenPointToRay has a huge offset when using VR headset
Steps to reproduce:1. Open attached project "940733.zip"2. Open "Sample" scene3. Select 'Main Camera' in the Hierarchy4. Under 'Test... Read more
[SPI] OpenVR doesn't render anything in HMD using single pass instancing...
If using OpenVR with Single Pass Instancing there is nothing rendering to the HMD (I was using a Rift). The editor shows an image an... Read more
Animation with negative speed multiplier parameter ignores Animator stat...
Steps to reproduce:1.Open attached ’SpeedMultiplierTransition' Unity project2.Open scene ’Scene’3.Enter Play mode4.Hold left mouse b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window