Search Issue Tracker

Duplicate

Votes

1

Found in

2017.1.0f3

Issue ID

941465

Regression

No

Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. LoadFromMemory() is called

Asset Bundles

-

Steps to reproduce:
1. Open attached project
2. Go into play mode
-Unity crashes

Result: Unity crashes when AssetBundle.LoadFromMemory() is called

Note: AssetBundle.LoadFromMemory() is being called in AvatarSys.cs line 188

Reproduced with: 2017.1.0f3, 2017.2.0b7, 2017.3.0a3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.