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Duplicate
Votes
1
Found in
2017.1.0f3
Issue ID
941465
Regression
No
Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. LoadFromMemory() is called
Steps to reproduce:
1. Open attached project
2. Go into play mode
-Unity crashes
Result: Unity crashes when AssetBundle.LoadFromMemory() is called
Note: AssetBundle.LoadFromMemory() is being called in AvatarSys.cs line 188
Reproduced with: 2017.1.0f3, 2017.2.0b7, 2017.3.0a3
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