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[Performance Regression] Prefab PerformanceTest: MeasureSaveTimeForPrefa...
The PrefabSaveTests test: Test: MeasureSaveTimeForPrefab(20,1,1,1000) is significantly slower in 2019.3 than 2019.2 or 18.4 It loo... Read more
[UWP] .targets and .vcxitems are imported in the wrong order in the gene...
How to reproduce: 1. Create a new project 2. Build the project for UWP 3. Navigate to the built project location 4. Open the .vcxpro... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps: 1. Create a blackboard parameter (i.e. a float) 2. Connect that parameter to another block or node 3. Duplicate the par... Read more
[Regression ADB V1-V2] Memory usage on import is huge (>35gb)
Actual: ~35gb commited size for Unity Editor Expected: in v1 peak was ~19 gb (also a lot) Read more
[Performance Regression] UIElementsStyling NameSelector_AddNewElements h...
Test UIElementsStyling NameSelector_AddNewElements significantly slower in 2019.3 than 18.4 Platform Affected - MacOS You can view... Read more
[Performance Regression] ClassListSelector_AddNewElements has regressed ...
The test ClassListSelector_AddNewElements has regressed in performance and is significantly slower in 2019.3 than 18.4 Platform Af... Read more
[Performance Regression] Test: ComplexSelector_AddNewElements has regres...
The test ComplexSelector_AddNewElements has regressed and is significantly slower in 2019.3 than 18.4 Platform Affected - MacOS T... Read more
[Performance Regression] UIElementsStyling: ClassListSelector_AddNewElem...
The test UIElementsStyling: ClassListSelector_AddNewElements has regressed in performance and is significantly slower in 2019.3 tha... Read more
[Performance Regression] TypeSelector_AddNewElements - Load_Prefabs_AllA...
UIElementsStyling Test: TypeSelector_AddNewElements - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - ... Read more
2D Tilemap grid size changes size with different resolutions when multip...
To Reproduce: - Open unity with the 2D template - Open the "Tile Palette" - (window -> 2D -> TilePalette) - Create new palette (clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum